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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
781
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Posted - 2014.08.30 08:33:00 -
[1] - Quote
Sorry for the late post.:
where do EVE sounds come from. Well, it's not surprising if you have heard some of the older EVE sounds in movies or other games.
A lot of sounds in video games and films, come from the same libraries. Today there are, luckily, many libraries - so using the same one isn't as common as before.
A lot of older EVE sound was done straight out of a library, slightly manipulated - but straight in, simply because there was no "designer" on the audio team. (which I later was for a while)
Choosing a library sound may be equally hard than creating your own and vice versa. Often it also happens that sounds are created for a game or a movie to begin with but then sold to a library or maybe the sound designer releases a library straight after - which then obviously makes it seem like that a sound is taken from a library, but was actually original content for the game or movie.
It's with mixed feelings, discussing this, because to some extend it's totally fine to use library sounds, I use them myself for concepting and base material when creating original material, but some use them straight up. It's all fine, until you hear the same sound twice in two different environments, making you believe that it has a connection, which may just be annoying.
Like, the probe scanner sound in EVE - try looking at the map in Watch Dogs. Many of the missiles and explosions, are made out of libraries, so those may clearly be used in other material as well.
apart from that, when creating original material, using library sounds is fine for that, then we also used a lot of foley recordings and synthesis, personally I use a lot of digital acoustic manipulation like max/MSP or heavy VST arrays in Wavelab. Cubase is my favorite DAW for putting stuff together, the Valkyrie Trailer and a lot of other things are done straight in Cubase on my desktop computer. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
784
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Posted - 2014.08.30 10:07:00 -
[2] - Quote
haha. who ever told you it was coming back???? haha. And when did I ever say I was bringing it back? haha.
pffft.... move along.
now back to the topic.
The wilhelm scream is more of a gimmick now than used seriously, but it's the same with the Imp sound from Doom, totally. Very over used but still a nice sound.
One of the more annoying things, when having worked with this in a long time is watching movies now, when it's simple things like doors opening, which is the same as some other movie or even worse if I can name the library!!! or using the same sound twice for two different doors... argh! makes me so annoyed.
It a bad work habit too. But I know CG people and photographers who are equally annoyed over other things. Gaffers and light people who get so annoyed if the flatbed light or 4 bank in the corner is too obvious. Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
799
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Posted - 2014.09.01 15:32:00 -
[3] - Quote
Pertuabo Enkidgan wrote:[quote=CCP WhiteNoiseTrash] One of the more annoying things, when having worked with this Any idea where it might be coming from? I think sony made it, you can also hear it here; http://www.youtube.com/watch?feature=player_detailpage&v=eqRrTZA5bfE#t=42 at the 0:44 mark it plays off. I've been scouring the internet for various sound packages, none of them had this thing. I think its roughly 30 seconds to a minute long, I heard it first during the Ironman Movie website while it was 'under construction' If you manage to find it I'll owe you five beers.
Let me check it these links when I get home from vacation :) Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
801
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Posted - 2014.09.01 17:58:00 -
[4] - Quote
Having heard the probe scanner sounds before is no wonder. They are from the most used telemetry sound library Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
807
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Posted - 2014.09.02 19:09:00 -
[5] - Quote
Portmanteau wrote:Quinten Sarn wrote:Yesterday i was watching 'Under Siege', one of those generic '90s hollywood action movies, when a helicopter was shot out of the sky using some kind of RPG. No big deal, right? well no, because when the rocket was fired i heard, to my amazement, the same sound i am so familiar with whenever i'm flying my RLM caracal. the RPG used the same soundclip as the RLM module firing a missile! the sounds were identical! so this got me thinking, where do CCP get the soundclips they use in-game from? It will have come from the same sample CD. There's a squeaky gate opening sound that I've heard in countless movies, exactly the same sound, utterly ruins the immersion, but then I am a total nerd. The samples on the cd will have been recorded from real life or in a Foley room. Movies with huge budgets (and movies before samplers) may choose to have someone perform the sound effects. https://www.youtube.com/watch?v=gcLrmmLcKDA
No they won't, you'll still hear the most over used sounds in the biggest of budget movies. Using library sound is IMHO completely unavoidable in modern production. Creating everything from Foley is one solution, but believing that big productive with big money create their own sounds fun scary all the way is very naive.
Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
807
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Posted - 2014.09.02 19:11:00 -
[6] - Quote
CCP WhiteNoiseTrash wrote:Portmanteau wrote:Quinten Sarn wrote:Yesterday i was watching 'Under Siege', one of those generic '90s hollywood action movies, when a helicopter was shot out of the sky using some kind of RPG. No big deal, right? well no, because when the rocket was fired i heard, to my amazement, the same sound i am so familiar with whenever i'm flying my RLM caracal. the RPG used the same soundclip as the RLM module firing a missile! the sounds were identical! so this got me thinking, where do CCP get the soundclips they use in-game from? It will have come from the same sample CD. There's a squeaky gate opening sound that I've heard in countless movies, exactly the same sound, utterly ruins the immersion, but then I am a total nerd. The samples on the cd will have been recorded from real life or in a Foley room. Movies with huge budgets (and movies before samplers) may choose to have someone perform the sound effects. https://www.youtube.com/watch?v=gcLrmmLcKDA No they won't, you'll still hear the most over used sounds in the biggest of budget movies. Using library sound is IMHO completely unavoidable in modern production. Creating everything from Foley is one solution, but believing that big productive with big money create their own sounds fun scary all the way is very naive.
And before samplers, sounds editing was done on tape machines, and libraries of sounds were very much used and that's the entire reason why the Wilhelm scream was in several movies before it became a joke
Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
810
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Posted - 2014.09.03 07:55:00 -
[7] - Quote
I know, read it again afterwards and do agree that you didn't say it like that, sorry :) Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
810
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Posted - 2014.09.03 09:38:00 -
[8] - Quote
Aye. Tape machine queen! Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
814
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Posted - 2014.09.04 07:55:00 -
[9] - Quote
Herzog Wolfhammer wrote:What I would like to know is, where did you get the "music" that plays in the background when in the Stain region. The best I can describe that sound is it's like a ghost trying to hump a saxophone. I left the client on with the sound up to go do something else and when that sound hit I thought some entity was in my house. Good thing I was on the toilet.
Music in EVE is all homemade by CCP RealX. :) Mostly out of pints and farts, I'm sure. Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
816
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Posted - 2014.09.04 12:19:00 -
[10] - Quote
Ah well, it makes playing the walking dead a while lot more fun Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
822
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Posted - 2014.09.07 10:11:00 -
[11] - Quote
Juan Diolosa wrote:CCP WhiteNoiseTrash wrote:Having heard the probe scanner sounds before is no wonder. They are from the most used telemetry sound library Recognize any of these libraries? Aside from the most popular New Folder(2) library. All licensed of course. I use them for radio commercial production and imaging. https://dl.dropboxusercontent.com/u/34733208/sfx.JPG
can be a bit hard to decipher the names, I mean, "thunder" could be any thunder library. but the movie studio ones; warner, lucas and those are quite popular.
But Hollywood Edge is of course, the best stuff around (IMHO) Mechanical Morphs, co-produced with Richard Devine, is really good - used that one a lot- none of the sounds in there are good on their own really, but they are so well made, they can be ripped apart and made into almost anything. It's really nice craftsmanship.
Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football. |
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